Despite being in the minority in past years, Millennials (workers now aged 20-32) have always had a disproportionately loud “voice” in shaping and influencing employment efforts and human resources initiatives within organizations. Now that the shift in workforce composition is moving at an ever increasing rate towards these workers, that voice is getting louder and louder.
Guest post by Zach Watson at TechnologyAdvice
Foursquare was one of the first juggernauts of gamification, and also one of the industry’s cautionary tales. While the check-in based platform ignited a social media revolution of sorts by using gamification to encourage users to share their location online, the service struggled to maintain engagement through just leaderboards and badges.